Senior Product Designer

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Product strategy, UX, Interaction design, A/B test design, Mobile design

As the sole designer on Omaze’s Germany squad, I ran a continuous experimentation programme to learn a young market. We ran 35+ experiments with a creative CX agency and validated concepts through 45+ studies on Outset.

Sole product designer on the Germany squad, working as a product trio with the PM and data analyst, alongside 4 engineers. The market had launched about eight months before I joined.

I owned:

  • Framing hypotheses with the data analyst

  • Designing experiment concepts and variants

  • Briefing and working closely with a creative CX agency who built the tests

  • Validating concepts with players through AI moderated studies on Outset

  • Turning results into design direction for the roadmap

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Q2 to Q3 2026

Q2 to Q3 2026

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Omaze

Omaze

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Live

Live

35+ experiments run

~8% more first time buyers from the winning offer

45+ Outset studies

150+ research participants

What we needed to learn

Omaze Germany had launched about eight months before I joined. Much of what we knew came from the UK, but German players faced different payments, different legal rules and different motivations. Without evidence, every roadmap decision was a guess.

What success would look like

Business Goals

  • Learn how German players behave and what drives a first purchase

  • Grow new customers and first time buyers

  • Turn insight into a steady stream of shippable tests

How could a small squad learn a new market fast enough to make confident product bets?

Why this was worth testing

Research & Insights

Every concept was tested with players through AI moderated studies on Outset: 45+ studies with 150+ participants. Insight shaped what we tested, and what we shipped.

How each test was set up

What each version looked like

What the data told us

What we shipped, and why

1. Validate before building. Testing concepts with players on Outset first meant the agency only built what had already earned its place.

2. Partner with an agency for throughput. With one designer and four engineers, a creative CX agency let us run far more tests than we could build alone.

3. Time offers to the draw cycle. The gap between one draw closing and the next reveal turned out to be a moment of high intent.

What we’d test next

What worked

  • Timing offers to the draw cycle found a real moment of intent

  • Validating with players first kept the build pipeline focused

  • A clear loop let a small squad learn quickly

What I’d do next

  • [Add next steps]

Experimentation turned a market we were guessing about into one we could design for with confidence.

© 2026 Anne-Marie Ilesanmi • London, UK

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© 2026 Anne-Marie Ilesanmi

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